Showing posts with label Modeling. Show all posts
Showing posts with label Modeling. Show all posts

Saturday, November 19, 2011

WIP Goggles 02

Bask in this beauty's amazing gorgeousness~
Almost done~
I'm so proud of these, seriously. I'm not quite done - still gotta UV map the area around the goggle and add a tint to the lenses, but I'm sooooo close! ^u^
Honestly, the 2 clippy-things on the sides were frigging BASTARDS to make. If they'd been straight on the X or Z axis it would've been SO much easier, but NOOOO, the strap has to be a CIRCLE. >_>
Either way, this is the farthest I've ever come with a 3D project. I'm so proud of myself. XD

~EXE

PS - Just so anyone reading/interested in this knows, no, I haven't given up on the base model, it's just that I want to work on this first, and THEN start working on clothes. Idk, I guess I just wanted to see if I could make goggles in the first place.
WHICH I TOTALLY CAN. |D //shot

WIP Goggles 01

Look at this beauty. Now back to me. Now back at this beauty. Now back to me. I could look like this beauty, if I had spent about 3 hours total on just this far.
Front view - Can see through the lenses
Back view - Can see through the lenses this way, too
Side view - lenses have thickness
Yes, that's right, they're goggles, big whoop. BUT. One of my goals with my current underway model (who's identity shall remain unknown for now) is to make high quality, realistic goggles, but without making them so perfect and round that they're complete polygon-count hogs. I don't want 5GB goggles, obviously - they have enough polygons as is! O.o
... Anyways, yes, they DO have lenses that aren't just flat, you can see through the lenses (though I will be making a different version where you can't, just for the heck of it), and they'll have an inside, as well! ^^
Of course, I still have to add the strap that would go around the model's head, but that'll be done soon, hopefully.
Woo!
EXE

Thursday, November 17, 2011

WIP Base 01


Lovely, isn't it? Erm, maybe not. To anyone who's reading this - you guys have NO IDEA how long it's taken me just to get the friggin' BASE. >_> Seriously, it ought to be a crime - it's been, what? About 5 months at least, on and off, of me working on it... Ah, well... DX
By the way... No, the black rectangles are not part of the model, they're censor bars. Because I'm such a prude. -_-"
And the face has more detail, but from this far-away view, you can't see it... :/
Of course, this is just a WIP, so there will be more to come, and hopefully I can make clothes properly within the next year or so... OTL
Erm, enjoy?

~EXE

Watermelon~

(No, these images aren't to scale of each other, the whole IS bigger than the slice.)

So I made a watermelon. Actually, I made it a while ago, I just haven't put it up because, obviously, I just started this blog. Anyways, the download link is here. It includes both the slice and the whole. Also, both the whole watermelon and the slice have facial expressions that you can use in MMD to make them bigger or smaller to fit your taste. Geddit? Geddit? I'm so funny... XD

Enjoy~
EXE

Wednesday, November 16, 2011

Because everyone needs 4 blogs...

Yes, this is the 4th blog I've created. I feel like a party is in order, but I'm too lazy to throw one...

ANYWAYS, yes, this is where I will be storing my models, which are made in Metasequoia and rigged in PMD Editor. They'll be up for download as soon as I finish them, of course. Who knows, though? I might even end up making tutorials someday, to add to the meager amount that are already made for Metasequoia. Maybe even PMD Editor, too...

So. For the sake of convenience, here's a link to the place where I'll be keeping the 'final versions' of models that I make. I'll post MediaFire links to the models on this blog, but you'll be able to download the models straight from my dA account, too. And the dA download link will most likely be up first, most of the time...

Ok, that's it. Enjoy! ^^